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We'll see if we can show you in the pages to come.

Needless to ABIT Siluro GT2, there have been several follow product releases from nVidia since then. Abit seemed to miss the boat initially, on the introduction of a GeForce2 based product, when the chipset became available. So at this late juncture, they decided to join the ABIT Siluro GT2 with nothing less than a high end contender with 64MB of DDR SDRAM on board and a legacy of over-clocking prowess backing it up. Graphics Controller: Core Clock Speed Per pixel shading and dual texturing Full Scene hardware anti-aliasing, multi-texturing, procedural texturing Environmental mapping, bump mapping, shadow stenciling Bilinear, Trilinear and 8-tap anisotropic texture filtering 1. You can check the specs here if you like. Again, at first glance of the specs, you would be lead to believe that this is a standard issue 64MB GeForce2 card.

As far as raw processing power goes, in this incarnation in MX form, the GPU pushes these numbers. As well as the integrated features and raw performance figures, there are 3 technologies present on the GPU that are worth looking at before checking out the card itself. The anti-aliasing engine has been reworked more sample modes and improved performance and rebadged Accuview. Accuview is a multi-sampling implementation multiple copies of the frame buffer combined to form your output image of anti-aliasing.

ABIT video cards drivers

It does a number of clever things such as optimising memory accesses ABIT Siluro GT2 splitting them up into smaller chunks so that less bandwidth is wasted and more can be put to good use. All these techniques increase the effective memory bandwidth available to the GPU and allow for some extra speed that wouldn't be there without the crossbar. It can't do all DX8 class rendering features in hardware and for that deficiency in the core, you lose performance. We'll see that in our benchmarks.

ABIT Siluro GT2 To reiterate, the core is slower than NV20 GeForce3 despite the brand name suggesting otherwise. The Card Itself Now that we've done a bit of background on the technology behind the card, lets take a look at the card itself.

Abit Siluro GeForce2 GTS 64MB

The card features a large silver GPU heatsink with active fan cooling built in giving the GPU some potential for decent overclocking. The memory chips however aren't cooled either actively or passively.

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Memory heatsinks add to the cost by a few dollars per unit and at this pricepoint they don't make much financial sense when one of the main goals is to keep final costs as low as possible. While the memory chips generally run cool to the touch, when overclocking it's nice to have the peace of mind that heatsinks bring. An aftermarket modification for the cost concious overclocker perhaps but outside the remit of this review sadly. Performance I'll take a look at card performance from a few angles. Stock performance, overclocked performance and also against a GeForce3 Ti using As with recent Hexus reviews, I'll combine as much information as is ABIT Siluro GT2 onto the graphs so that you get all the information without ABIT Siluro GT2 through a mountain of pictures.

Stable overclocks are obviously preferable to absolute on the limit clocks. Before we dive into the graphs, a quick look at the test setup.


This is a decent overall system benchmark with certain game tests placing emphasis on different parts of your system performance. In the graph we'll ABIT Siluro GT2 the effect that not being able to do all the pixel and vertex shader functions in hardware has on the GeForce4 MX when compared to the GeForce3 Ti We can see quite clearly that the Abit doesn't have the processing muscle to live with the Ti on the same host processor. Without the benefit of being able to run the Nature test, the score falls nearly points behind the stock clocked Ti Given that the Ti will have incremental leads in each game test plus the advantage of a Nature assisted score, we can still draw meaningful conclusions about the Abit.

The card doesn't quite hit our preferred point ABIT Siluro GT2 that we use as a guage of decent graphics hardware performance, even when overclocked. Onto Quake3 Arena v1. Quake3 is mainly a test of overall system throughput with graphics cards of this class but we should still see some interesting scaling in the results. With Quake3 being an older engine, created before the advent of DirectX 8.

Remember, every possible performance sapping rendering feature was enabled. We used the four.

Abit SILURO GT2E Manuals

At the highest resolution, x which you can see at the top of the graph, the GeForce4 MX gets beaten handily by ABIT Siluro GT2 GeForce3. The GeForce3's higher fillrate and memory bandwidth are responsible for the increase here.

At the lower resolutions, the ABIT Siluro GT2 MX holds its own. Both GPU's are overkill for the Quake3 engine at x and offer extremely comfortable levels of performance. Next up, Aquamark. Aquamark is even more heavily dependent on the pixel shader functions in DirectX 8. The benchmark is run at x and failing to break 25fps, even when overclocked isn't a showcase for the cards performance in games that use the DX8 shader functions. SILURO GT2 Ultra D SILURO GT2V D SILURO GT2. ▫ GT2V67 RIVA TNT2 Pro #3DF$% SILURO GT2 Ultra67RIVA TNT2. ²(ABIT SILURO 13 l= CD!


" ". The Siluro GF GTS 64MB DDR More highly "over-clockable" hardware from Abit By Dave "Davo" Altavilla 8/9/00 The GeForce.

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