64MB DDR NVIDIA GEFORCE4 TI 4200 WITH TV OUT DRIVERS FOR WINDOWS DOWNLOAD
64MB DDR NVIDIA GEFORCE4 TI 4200 WITH TV OUT DRIVER DETAILS:
|File Size:||18.7 MB|
|Supported systems:||Windows 2008, Windows XP, Windows Vista, Windows 7/8/10|
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64MB DDR NVIDIA GEFORCE4 TI 4200 WITH TV OUT DRIVER
Quickly view hidden applications on cluttered desktop Microsoft Internet Explorer Extension: Enables more efficiet web searches. Addvanced Zoom features: Getting close to out of the box, untweaked, on such a slow processor not that 1. The extra vertex shader really helps in the Dragothic 64MB DDR NVIDIA GeForce4 Ti 4200 with TV Out Detail test where there is a ton of vertex data being moved about and the driver does well to load both vertex units. What about Aquamark? Aquamark is a shader hardware heavy test that really needs a competent DX8 accelerator to do well.
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Here are the results. It's a pretty close run thing across all 4 test points, mainly do to the low clocked processor. Given a higher speed base, the Ti would have put some distance between it and GeForce3 Ti Again we see the small win over stock Ti when overclocked. The stock clocked result slots in right where expected between Ti and Ti From the graph, it's not sure how hard the extra vertex unit is being made to work by the driver since the results are so close together. We do know however that Aquamark is shader heavy so we can maybe hypothesise in Aquamark that the 2nd unit isn't being used all that much?
Onto Quake3, a benchmark that seems to have performed well on cards since the dawn of time! It's been around for a while and is OpenGL based and doesn't need specific shader hardware to work well. Here's the graph.
This graph is quite interesting and shows you the effect that new drivers can have on proceedings. In the highest resolution, x, things are in order. The cards all are made to work harder at the high resolution and fillrate becomes important.
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But at x and x things are a bit different. The stock Ti proceeds to 64MB DDR NVIDIA GeForce4 Ti 4200 with TV Out the stock Ti at those resolutions buy a few, but perfectly reproducable, frames per second. Since nothing else has changed, we can only put it down to the driver used. Overclock the Ti and the gap widens. An interesting result and one that highlights the importance of keeping an eye on driver releases and giving the odd driver a try on your hardware. All cards perform excellently and it's nothing to worry about at all.
A nice, if a little biased, victory for our little challenger! Finally, Serious Sam: The Second Encounter. Like, 3DMark SE, it's a full system test for the most part when you are benchmarking it. The demo used in our test, Valley Of The Jaguar, works the graphics card hard so it's a nice test. At high resolution, you can see that effect since all the cards are bunched up tight.
The fact that the benchmark seemingly performs identically on NV20 and NV25 at the same clocks doesn't help us show off the NV25 very well. As things drop to lower resolution we see a more pronounced difference in the scores but again, nothing exceptional. The Ti overclocked wins by a cats whisker but essentially it performs identically to stock Ti and that's to be expected since the clocks are nearly identical.
You can also see that card memory clock doesn't do much here and it's all about the core. It's not often that I do anti-aliasing and anistropic filtering analysis since usually the hardware I run doesn't quite do AA quick enough, I can't see the effect it has and in the case of anisotropic filtering, the performance hit is too great. NVIDIA themselves make big things about Accuview, the logic on the NV25 that performs full scene 64MB DDR NVIDIA GeForce4 Ti 4200 with TV Out aliasing on your rendered scenes to eliminate 'jaggies'. Jaggies are the jagged edges you see on aliased lines, the steps in the gradient of the line as it moves one pixel at a time in whatever direction.
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In the games I play, AA makes no difference to me but that's not to say it wont for you hence a performance analysis is worthwhile. Anisotropic filtering I'm not sure what algorithm NVIDIA use for their hardware aniso filters the texture data applied to a surface and generally helps improve visual quality, especially on mip map levels.
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1 x composite video output - RCA (on supplied cable) 1 x S-video output - 4 pin mini-DIN (on supplied cable). Graphics Engine. NVIDIA GeForce4 Ti 1 - 4 pin mini-DIN - female 1 - 24+5 pin combined DVI - female. Graphics Engine. NVIDIA GeForce4 Ti Bus Type. AGP 4x. API Supported. OpenGL, DirectX.