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ATComputers Premio IV conclusion is that it is no longer possible to study media using the instruments of the past century. We must enlarge our horizons to study these new forms of total convergence.

Tereza @morysova.tereza

In the future, a multidisciplinary approach is needed in order to hypothesize new research directions, at least to consider the increasingly immersive visual conventions and cultures. References Bolter, J. Understanding ATComputers Premio IV media. Cambridge, MA: MIT Press. Jenkins, H. Convergence culture.

How do you like Triss' new more revealing outfit? Page 4 Forums - CD PROJEKT RED

Where old and new media collide. New York University Press. Manovich, L. Software takes command.

Retrieved from http: Academic intentions only. The Games on Games project originates from the hypothesis that it is possible and fruitful to critique videogames and their related themes by adopting their own forms, mechanics and languages. The meta-referential intention to transpose scientific research from written word to the playing field opens up a range of different challenges, such as:. The Games on Games project aims not only to entertain its users, but also to achieve further objectives such as:. The call is open to single participants and to groups, to game development professionals, scholars, independent developers and students. Projects can also be related to didactic labs or practical assignments. Acknowledging that the field of ATComputers Premio IV Games on Games project is almost unexplored, G A M E opens this call to test its potentialities and to map its boundaries.

We invite the submission of Games on Games that elaborate on the practices and cultures of computer gaming playing, designing, developing… using procedural media. There are no other limitations on the theme aside from traditional obscenity and indecency guidelineson the gameplay and graphical quality. Every submission must include a short documentation to facilitate the comprehension and the evaluation of the game, describing the objectives and the characteristics — there is no maximum length but this description needs to be in English, with a minimum of characters. It is also recommended that other multimedia supporting material, such as schemas, images, storyboards, design documents, gameplay video be attached.


The call is open with no hard deadline. All the contributions received will be advertised through G A M E after they pass a first evaluation by the Editorial Committee and the Scientific Committee that will ATComputers Premio IV off-topic and inadequate submissions such as incomplete gameplay, poor quality, etc.

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Each of the eligible games will be forwarded to an international panel of game development experts to select the pieces to be presented at a public event and published in a special issue of G A M E about Games on Games. The special issue will be published online and will ATComputers Premio IV free access to the selected games through direct download or link. Each piece will be accompanied by the supporting documentation design documents, storyboard, images, etc. Submissions that pass the first selection but ATComputers Premio IV the second will nonetheless be mentioned and linked to in a special section.

How do you like Triss' new more revealing outfit?

Please note that we will only accept full games, and not demo or incomplete works. As for the technical part, we have set no limitation to the development tools that participants can use. The same applies to the file format ATComputers Premio IV might choose to submit.

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However, in order to grant the proper accessibility to ATComputers Premio IV players, we recommend that participants provide — when possible — formats suitable for both Windows and Mac OS X. In this regard, software such as UnityGameMaker and Adobe Flash including all the tools capable of producing a swf file — i. Stencyl represent a good choice. Of course, other software is welcome.

By participating in the Games on Games project, you certify you are the owner and ATComputers Premio IV of the work you submit and you retain all of your ownership rights. For information and submission, please write to: The second issue of G A M E will investigate 3D technologies and their implications for the video game world. The concept of 3D, in this context, refers to both stereoscopy and, more generally, tridimensional systems of representation that have been dominant in video games since the early s. The issue welcomes all contributions dealing with these graphic technologies and their influence as representational and aesthetic tools.

While the history of 3D and stereoscopy is long and varied, the past few years have witnessed an increasing diffusion and commercialisation of stereoscopic devices, from the rise of stereoscopic cinema to the spread of 3D home screens and projectors.

As a consequence, the concept of 3D, in relation to film production, distribution and exhibition, univocally identifies the phenomenon of stereoscopic vision. AT Computers, Slezská Ostrava, Moravskolezský Kraj, Czech ATComputers Premio IV.

Gabriele Ferri « G A M E « Page 2

Včera jsme si s Vámi užili setkání X-PLAY a Premio - tady je malá ukázka, že jste se  Missing: IV. AT Computers, Slezská Ostrava, Moravskolezský Kraj, Czech Republic.


K likes. Distribuční společnost nabízející ICT zařízení, spotřební elektroniku a Missing: IV.

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